'Weve changed things to keep people from falling into these patterns. The AI plays at chieftain difficulty level and get those bonuses as well eg, if the player chooses deity, in addition to the 60% unhappiness listed below, the AI has 60% from playing at chieftain difficulty and those get multiplied together, resulting in 36% unhappiness from cities and population for the AI. 'Civilization VI is about moving forward, however you can,' Beach says. These are the mods given to all the AI when the player chooses a given difficulty level. These typically only grant bonuses for difficulties below prince. These are the handicaps given to players playing at the specified difficulty level. If you can clarify some of the values, or would like to contribute, then please post in this thread. Please note that not all values are clear yet. All of them offer different slates of channels for various prices. This page should give you an overview about the bonuses, which the AI or the player receive depending on difficulty level in Civilization 5. Civ 6 compared to 5, as someone who typically only plays SP: Good There’s definitely some really fresh changes and innovations in 6. The big chart: Top 100 channels compared (updated January 2022) The main difference between the services is their channel lineups.